Syracuse University

Log Number: LG-07-12-0555-12

Syracuse University’s School of Information Studies will partner with the Massachusetts Institute of Technology’s Education Arcade and the American Library Association to plan, develop, and test an Alternate Reality Game Toolkit that could be used by libraries to create engaging game-based learning exercises. The toolkit’s framework will permit libraries to insert their own local content and resources and customize the game experience and learning objectives to meet their own local needs without having to build the entire educational game from the ground up. The project will focus initially on academic libraries and functionality that best supports educators and students at the college undergraduate level, but future work may extend to other types of libraries and target audiences.